When something present becomes a memory, where does it go? As life seems and feels repetitive, could everything in the present be a recomposition of the past? Present Knows Now is a dialogue between three screens and wrapped objects, showing altered memories to think of possible future lives they might have.
To be is to have time and to have time is to perceive the temporal. While encountering the ‘Luchtbrug’ what struck us, was its everydayness. Fatal contextual changes, gradual spark of the senses, and multiple linear paths crossing. Easily overlooked because of the ‘being’ you are at that time and what is viewed as meaningful. As time continuously moves and so do we ‘beings’, what exactly changes in our temporal context? ‘Blending Of Time’ is an immersive dialogue created to highlight time and translate the temporalities that make our time in their extreme detail. In our pursuit to something, the meaningful tends to appear and disappear. As you’re reading this, did you notice the sunshine? To be there (Dasein), ‘Blending Of Time’ reevaluates the meaningful through constructing and reconstructing these existential temporalities.
Pavimento is a new born. A collective of visual artists, sound designers, and graphic designers. With an aim to set apart and challenge boundaries of both their medium and the mainstream, their work can be seen as unconventional and dares to zoom in. Pavimento is born from personal vision and allows to dream. We like harsh breaks and no guides. Laying bricks, a forever work in progress.
For research purposes, I like to experiment with my visuals (videos, images, graphics) to come to new outings and translations of my ongoing research. It’s a way to actively engage with what you have in combination with a present crowd that immediately interacts with your work. Because the work is directly presented in a specific context, it gives immediate feedback. ‘If I present it this way, does my message come across or does it work better this way? Should this be shown longer or just in phases?’ It also helps me stay in touch with the research through making part of the project.

Geesegoose is a duo consisting of Giovanni Benetello and I. Born during our time in art school, it was an effort to explore visual experimentation and aesthetics with video and graphics. Mostly done in a club setting, our aim was to make it fun and attention drawing.
Often purchased on vacation, a souvenir guarantees a memory of a time. The time you were away from what you experience as home. So you take such a souvenir back home with you, meaning a memory returns with you in physical form. Sometimes souvenirs are gifts to the people you left behind for your adventure, and so you give them a piece of your memory. But what can such a souvenir guarantee when someone wasn't physically there? And what remains when you're no longer present in that place? Seeing such a souvenir again is almost like a diorama. Look at it, and quick flashbacks will arise to moments you spent with the person who gave it to you, or moments you experienced at that location. The people and events we experience with them are a huge factor in the transformation of the souvenir. But the souvenir has a place in your home. On your refrigerator, your nightstand, in your cutlery drawer. They're everywhere in your personal space, and their physical appearance far exceeds their functionality.
For my projects without a home. These are visual experiments with material and composition.